A downloadable Level Design

This is level made for the Level Design Jam 6 hosted by Steve Lee. The idea was to make a level that was non linear. 

It has some non linear aspects to it, requiring 3 looping paths off a main hub to be complete before reaching the final arena, they can be done in any order.  I would have liked to have had more non linear ideas besides the concept of doing things out of order, for example, play with multiple ways to complete objective. 

I was learning Ultimate doom builder while making this and still haven't really grasped how everything in the game functions and what is ideal for a combat scenarios . But I had a lot of fun working on the different areas and am pretty happy with how it turned out, I hope you enjoy playing it!

Play level before watching the video below if you don't want spoilers.

Download

Download
LDJ6_NL_V5.wad 1 MB

Install instructions

Require GZDoom and the doom2.wad to play.

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